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# 41 05-01-2010 , 08:39 PM
G-Man's Avatar
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Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
This should probably go in its own thread in the animation forum, but.. I'm going to put it in here, since its avatar related.

Animation and rigging peeps out there, this one is for you all.

The scorpions in Avatar. the animation that drove their rotors, i.E. moving in unison up or down to go foward and back, or moving opposite, Left up and right down or vice versa, to turn left or right... How would you rig this...

Via some bone structure? ( doubtfull i would think ).


Via Blendshapes with a controller? ( Don't know if its possible never messed with blend shapes )

or Via SDK Say, with some hidden control object, a sphere, or a cube or somethign that had the rotation nodes of the two rotors, keys to the control objects transform and rotation nodes...I.E. move the object up or down to get the rotors to do the same, and move the object left or right to get them to do the left or right movement. ( I personally think this woudl be the easiest and most effective way, but still want to know what you animation guru's think, for later use. )

G-man


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