I would use road kill(free) or the UV plugin(free) that Jay has talked about (I will see if I can find the link). In road kill upload the mesh and cut a seam at the back(where you least see it) then back to maya and use unfold this should give a good starting place............dave
Link to autodesk UV plugin:https://area.autodesk.com/blogs/steve...unwrapping_uvs
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Last edited by daverave; 01-04-2012 at 12:53 PM.