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# 1 19-08-2003 , 03:10 PM
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Join Date: Feb 2003
Posts: 2

walk cycle - actually moving the model

Hello!

I just watched Kurt's tutorial (which is great by the way!) and built a walk-cycle similar to his. Now how can I make him move?

My idea was to key the translateZ attribute of the Skelly node. But then I'd have to set a key almost every frame by hand. Is this really the way to go?

I was thinking about some kind of an expression that drives Skelly's translateZ according to the foot movement. Is that a good idea or should I key it manually?

Thanks for any advice!

greetings,

Dvdmaster