Hi gster, thanks for the post. I haven't painted weights yet, I am following the usual pipeline... just finding it hard to get my head around whether, once you've sculpted, the displaced mesh will accurately follow the animated base mesh. I just wondered whether I had to take any precautions. Re Uvs and morph targets - once you have the model ready to sculpt, you save a morph target on the level 1 mesh, then take the map from the highest - is that correct? Think that's what I done when I tried normal mapping a while back. As for multiple maps... I think I can get away with adding more later. As long as the displacement is assigned to the original (which is the one that it'll match) I should be ok, fingers crossed. Anyway, thanks again, if you or anyone else has anything else they can add all the better. cheers, gubar