Re: Shortcut? Attach to normals
Originally posted by Phopojijo
I know its relatively easy to do this the hard way (manually keyframe), but say you have a car, and you want the cam to stick to the hood, back door, or something (basically simulate a camcar, headcam, or something) so basically if you move the object in any direction, the camera will follow, and stay attached to the same face oriented the same way relative to the face.
Sure -- thats of a live animation, but the way the camera is rigged is similar to my thought. Stuck to the hood of the car pointed in a certain direction while the object animated throughout the world.
actually you didnt ask a question at all.
anyway,
Originally posted by Phopojijo
-- rotating/translating exactly as the polygon its on does?
what you are looking for if you just need rotation and translation is
parent constrain. or just parent,
however if u for some reason want to have the camera matche the "deformation" of the hood of the car, assuming the car will crash or bend, and u still want the cam to match the facing ratio of a single poly face, use the normal constrain.