Objects didn't have a shader assigned and the viewport was set to high quality so I couldn't see squat. All I had to do was right click the default render layer and select all, then assigned the lambert1. Also, some of your meshes have reversed normals.
^what she said
Opps thanks Gen I forgot to say I had to assign a material.
David
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"