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# 2 17-03-2004 , 09:36 PM
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A short cheap way to do it would be to create a ring with a shader that imitates the glow effect just a little bigger than the size of your earth, position it correctly, then point constrain it to your camera. That way, it will always make a "glow" effect no matter where you move the camera. All an illusion obviously though...


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