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# 5 07-12-2006 , 01:25 PM
enhzflep's Avatar
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Join Date: Oct 2006
Location: Melbourne
Posts: 313
Bruce, I've just been playing around with a mesh to see if I could replicate the effect displayed in your images. I discovered that when I selected a vertex and then went to Polygons->Normals->SetVertexNormal[] I could recreate the problem. Simply by choosing an arbitrary value.

To fix, I selected Polygons->Normals->VertexEditTool simply manipulating until it conformed to the shape of the topography and was a rough average of those vertices surrounding it.

Simon.