Thread: Making a hole
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# 11 14-03-2005 , 04:08 PM
Eelco's Avatar
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Join Date: Oct 2004
Location: In my dreams
Posts: 152

Re: edges and curves don't make good...

Originally posted by Imhotep397
Bedfellows.

A good way to do what you're attempting is to start with a NURBS plane and a basic NURBS circle. Project the curve onto the surface of the plane and trim the center of the circle.

A somewhat late response. I've been away for a couple of days.

Imhotep, I wasn't really sure what you were doing here, but after a bit playing around, I figured it out. user added image With this, you might just not convert to a polygon mesh after all.
Your other solution to create polygons with holes is a nice quick and dirty one. Like it :tup:

Azimuth suggested the boolean solution (most straight forward solution). Although I try my best to avoid booleans as much as possible due to their unstable behavior (not only in Maya).

Thanks for the tips.
I put together some screenshots as a tiny tutorial for those whom might stumble on this thread with a similar question:

Nurbs, Live & Trim
1 create NURBS model
2 select face to and Modify > Make Live
3 draw a curve on the Live surface
4 Edit Curves > Open/Close Curves to close the curve
(don't know if it's required, but it's a good practice)
5 un-Live the face
6 Use Edit Nurbs > Trim Tool on the face
(dotted area will be deleted)
7 a hole in your face user added image (still rough looking)
8 increase Patches U and Patches V in you input history of the NURBS model to make the hole smooth.
9 ready to convert to polygon (if still desired so)

Polygon mesh & Append
1 polygon mesh model
2 delete a face
3 Polygons > Append to Polygon Tool and click an open-faced edge.
4 Click the opposite edge to create a 4 sided polygon
(click adjacent edge to create triangular polygon)
5 [Ctrl]+left_mouse_click to place the first vertex of the hole. Click following vertices without [Ctrl] button
6 Press [Enter] .. Done. user added image

Attached Thumbnails

Last edited by Eelco; 15-03-2005 at 02:24 AM.