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# 6 25-02-2007 , 10:17 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
You could use a cap with a anisotropic shader on it but its real time and you want it to be manageable

Yeah I dont see why the spec wouldnt work, providing its done properly. If you use normal maps or even displacement it should add some depth too. If it can be done for games, why not for you...

Cheers
Jay