Hey thanks, Darkware. Thats ALMOST got it. It displays better, but do you know the "Fix Texture Warp" button in the Attribute Editor of the object? Ive checked that so that the texture doesnt warp and bend in the render. EG - If you apply a texture and it looks all pinched at certain areas (like where NURB isoparms gather close together) you can check the "Fix Texture Warp" button and it seems to smooth the placement out, evenly across the surface. All good and well, but I still cant get the Hardware Display to show exactly the texture placement that the Renderer will show. Is this possible? Daniel