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# 1 14-03-2015 , 08:59 PM
Registered User
Join Date: Mar 2015
Posts: 1

Help in water simulation, C++

I really need your help, I am trying to write water simulation in maya using c++ API for my thesis. First I am deforming nurbs plane using some equation and then i want to animate it. Can i animate nurbs surface's vertices only? or how can I do that? Or should i try to use the polygon instead?
Thanks a lot