Thread: Normal Maps
View Single Post
# 5 05-11-2006 , 10:21 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Check your UV layout of the low poly geometry, this has to be 100% clean, otherwise you may get undesirable results. Also I take it that there are no massive differences between the high detail geometry and the low poly. Things that would cause streching etc... One last thought would be to decrease your bumpmap depth level.

Post a picture...


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)