Thread: Roman snail
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# 2 25-07-2007 , 10:40 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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Nice idea for a project.

Just a thught, why are you going to render out normal maps over diaplacement? Just that I would go for dispalcements so you have a sepperate node for bumps.

Also are you using Zbrush 3, which I think you are form the challenge (oh I also posted up something that might help you out in your challenge thread), ive forund that the displacments from z3 are pretty rubbish, ive had to go back into z2 and use the multidispalcement exporter, untill they bring out the version for Z3.


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