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# 4 17-04-2004 , 05:19 AM
Registered User
Join Date: Apr 2003
Location: São Paulo, Brazil
Posts: 66
Thanks guys.

I tried both methods and the both worked right.
One problem I see when working with the channel box is that when the numbers are messed up it gets a little complicated. And when dealing with rigged objects, I can't always seem to reset the tranform values for the joints.
Think there's tools in rigging techniques that would help in that cases...I'll try to learn them.

Thanks again.


:bgreen: