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# 1 15-04-2004 , 03:37 AM
Registered User
Join Date: Apr 2003
Location: São Paulo, Brazil
Posts: 66

A matter of direction

Hi people!

My doubt is the following:

I was animating my object in a way I setted 2 keys using only one axis to rotate it. From the first key to the second, I only rotated, say, 30 degrees. When I play the animation, Maya creates the interpolation backwards, like if the object was rotating the other 330 degrees.

How can I do to revert the way Maya calculates the rotation?

Thanks.


:bgreen: