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# 1 15-03-2006 , 09:55 AM
j5ive's Avatar
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

Preparation for normal mapping and ZBrush

HI guys, I'm coming to the end of modelling my character in Maya to where I plan on taking my model across to zbrush and normal mapping him. Though prior to this do I have to layout the UV's in Maya then export to zbrush? Also, when do I texture him, after he's been through zbrush do i re import to maya then export the final mesh to photoshop, as I plan on using the zbrush normal mapper utility.

Please could someone provide me with a run down on what to do from Maya to Zbrush in order to get a successful normal map.

Cheers Guys!!

/\/\ike


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