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# 3 11-10-2004 , 05:26 PM
Registered User
Join Date: Aug 2004
Posts: 24
I'm glad I could help.

For future reference, you can change the order in history (on deformers, not all history nodes) by right clicking on the mesh and selecting Inputs->All Inputs. This brings up a window that shows all the objects history. Some of the deformers, like blendshapes and skin clusters can be moved with the middle mouse button. This can be used to move your blend shape node before the skin cluster if it was created in the wrong order.

Richard


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Richard Cheek
https://www.freelance-animation.com
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