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# 1 24-07-2011 , 08:37 PM
Registered User
Join Date: Jul 2011
Posts: 23

Blendshape facial animation problem

my characters face keeps returning to the orginal position when i use a blendshape which in turn deforms the characters typoligy.

i already rigged the body and head together before creating the blendshapes and then extracted the head from the body and afterwards combined them again, and i dont want to go back and redo everything again. so i was wondering if someone else had this same problem and how they changed the outcome?

please respond as soon as possible