Thread: ***TOPOLOGY***
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# 89 27-03-2007 , 12:20 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
ctbram

good going, though Id add more polys, this will help you control uvs a bit better too if you are goingto texture the model. Also sort the odd looking quad on the cheek out, that may cause problems.

Jay