Thread: Maya 3DS Import
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# 2 07-12-2006 , 11:06 PM
DreamsIn3D's Avatar
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Join Date: Nov 2006
Posts: 27
What? I dont get it..

If youre modeling in Max, then you export your model as a .fbx with all the settings you like. Then import that model into Maya and its ready to go.

At least thats what I do. I don't understand what you mean otherwise.