Well, I think I may have done something wrong, cause it's still doing it
(SEE PIC BELOW)
I have NO problems starting over, as I have a non-uv'd backup of my model piece, so I was wondering if I should just smooth it first, then just suck-it-up and deal with wading through the high poly/uv count?
Again, sorry for being a pain...
PS - lemme know if I should start posting this in the Texturing section, as this doesn't really have much more to do with your awsome tools
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com