In Michael Mckinley's rigging tutorial he explains that he used blendshapes for getting better deformations, sadly he never finished the tutorial 100%, so he dosn't explain how.
also did a search on it, and found this tut:
https://www.androidblues.com/rigtut.html
so I believe one CAN use blendshapes to control joint deformations...IN YOUR FACE! hehe, sry just joking. :p
Maya 4 ever baby!
Last edited by masn45; 06-01-2006 at 09:49 PM.