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# 2 14-12-2006 , 05:29 AM
enhzflep's Avatar
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Join Date: Oct 2006
Location: Melbourne
Posts: 313
There's a few different ways to go about this; you could create a cube with several divisions in each axis, then roughly scale it to the rights size before going in and moving vertices.

You could also draw a cross-section of it using cv or ep curve tool, before creating a few copies along the length of the right scale, that you then loft a surface with.

You could also start out by drawing a polygon plane, orienting it and then extruding an edge.

Ways, ways. There's just so many ways.

Here's a link to a tute that's actually made for 3dsmax, but works okay with maya.

https://www.3dtotal.com/ffa/tutorials...arc/sword1.asp

There's a couple of differences here and there, but nothing too major.
It's Joan of Arc's sword btw.

Simon.