Thread: Addons
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# 7 13-10-2009 , 03:19 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

Originally posted by I-Iybrid
Dosent zbrush turn the hipoly mesh into a displacement map for use in Maya? So you dont have a poly count in the billions, but can still have a very detailed model?

That's one of it's great functions, I believe.


-stwert

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