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# 1 14-04-2004 , 01:45 AM
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Join Date: Jun 2002
Location: Texas
Posts: 374

Modelling for animation

Looking for advice on modeeling for an animation. I'm creating a creature, based on the deep sea angler fish, so huge jaws, large teeth. Wondering how best to model this for rigging. I need the jaws to clamp shut so im thinking it should be modelled with jaws locked then rigged than add in the teeth afterwards? This seem like a good plan or are there any better suggestions?