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# 1 12-10-2007 , 09:11 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

UV mapping - mesh has been assigned two textures?

Hi,

been uv mapping a model, and something has gone wrong. When I select certain UVs on the mesh, I get the default black and white chequered texture. On others, I just get a blinn (my objects material). This is in the UV texture editor, and on the model, some of th mapped parts have the cheque, some just blinn.

Is there how do I then combine these both? (I've deleted the extra UV sets that I'd created by accident, by leaving "assign new shader" checked - this has probably got something to do with it).

Thanks,

gubar.