Thanks for that, been at it all day though and decided to start texturing something else (my character). Got another issue: the stretching of the texture. As you can see, the nose area is showing stretching, and I can't get rid of it - is it possible to get a grid smooth on such an area on a character? Or, should I make a separate uv for the nose (and risk an obvious seam_? here's an image: thanks, gubar