Thread: Room WIP
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# 4 12-05-2009 , 08:29 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
i hope the wind stays down where your room is, otherwise you"ll have a submarineroom if i look at the background image LOL

- get rid of sharp edges
- give the floor a dirtmap it's to clean(mess with a fractal on the specular color swatch that usually does the trick)
- floors usually don't have that large chunks of floorboards
-see the attachment for more info on the floor
- Shadows don't match the expectation of your background image so you will have to match the lightdirection to your image backplate

- when i do interiors i start out by off course making the global shape of the room and then place and scale cubes around the room to match a chair ,a book a tv, and place all off those objects in a layer which i call ref layer and then start modeling this way you know for the most part how much you have to make and the scale of it , this gives you a goal which makes your progress much quicker, now your probably thinking what to do next?

Attached Images

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https://www.eyellem.com

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https://www.linkedin.com/pub/martin-van-stein/42/a81/b82

Yoda post;
https://forum.simplymaya.com/showthre...highlight=yoda

Indiana Jones Post;
https://srv01.simply3dworld.com/showt...threadid=29188