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# 15 18-06-2004 , 08:44 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
booleans are a bad idea because it would mean you would have to do a hell of a lot of cleanup afterwards to get a useable mesh. Booleans in Maya arent very good at all.

As far as your displacement connection goes, go to the maya docs and look there it's easier than me explaining I think but I will look at it at lunchtime if I get a chance.

Alan


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