MEL script to test and set shader transparency
Hey all,
to save time, I need a shortcut to toggle the transparency of the default shader. So I want to create a small MEL script to test and set shader transparency. But I just don't know enough to get it done.
It should go shomething like this:
double3 $d3Transparency;
if ( $d3Transparency != <<0,0,0>> )
setAttr "lambert1.transparency" -type double3 0 0 0; // make opaque
else
setAttr "lambert1.transparency" -type double3 0.5 0.5 0.5; // make transparent
Anybody who can help me with this?