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# 1 05-05-2008 , 01:43 PM
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Join Date: Apr 2008
Posts: 18

Workflow for separting an object into parts...

I have a tuck object that is all one piece and I want to separate the polygons into the various parts of the truck under one group - so the group "TRUCK" would have under it poly surfaces called "door Right, "Door Left" etc. I am selecting faces and separating them but it keeps creating group after group and making things messy. Is there a way to simply detach parts and have them stay poly surfaces under ONE group without maya continuously creating groups? I spend more time deleting history, reparenting polysurfaces, and deleting groups than I do actually breaking the object apart! There has to be an easier way!

-John