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# 18 28-03-2011 , 05:38 AM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255
Edge loops, bevels, whatever works mate...sometimes I do one..then delete and try another and see how the geo deforms..if I even deform it. I did the most in polys...I have used curves on live surfaces for the pipework around the helmet and extruded shapes along the path....that doesnt always waork either..I just experiment really mate. Im not so afraid of NURBS though I do not have the skills to model completely with them...but Im learning a little here and there.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes