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# 2 25-02-2005 , 05:47 AM
Registered User
Join Date: Aug 2003
Location: Auroville, India
Posts: 62

Hypershade

Hi all,

For those interested, I found out a way to work around this bug - at least I guess it's a bug: In the hypershade Materials Tab, select lightFog1 and click the Input Connections, and manually delete the connection between envFogMaterial.outColor and envFogSE.volumeShader. And in case you want the fog back, just reset this connection.


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