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# 5 24-03-2005 , 09:24 AM
Eelco's Avatar
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Join Date: Oct 2004
Location: In my dreams
Posts: 152

Originally posted by bubbleme80

i just had some unanswered questions, very simple ones..

1) why do we always try to not have triangle/five sided polygons? and only want quads? Does it mess up when animating?

I asked the same question recently but it remainded unanswered. I still would like to know though. user added image

I'm from 3DS Max in where all polygons are made up of (invisible) triangles. I thought that this was the standard way how 3D objects are build. Just as standard as you'd draw a line from point to point. So I don't understand why to avoid triangles at all.

Maybe it's not related at all, but the only reason I can think of to keep the vertices in a polygon to a minimum, is to keep the polygon from bending where there is no edge when you move 1 of them from the imaginary plane on where the other vertices are positioned on.
But than again triangles would be ideal because all vertices are located on this imaginary plane where ever you move any of them. user added image


Last edited by Eelco; 24-03-2005 at 09:49 AM.