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# 2 13-03-2008 , 03:28 AM
Registered User
Join Date: May 2005
Posts: 84
ah . . . as I'm reading more it's looking like I need to apply the "mi_car_paint_phen" to a material as a shader--right now I'm applying it directly to polygonal faces.

I'm reading up on what I can, but I could still use some tips if anyone can help out.

Any help?