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# 4 11-03-2003 , 05:10 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
After working with your UV Snapshot images in your paint program, simply map the files to their coresponding attribute of your model's materials (most important one being Color, but, depending on your situation and what you're modeling, you'll more than likely want a bump map, specular map, etc.).


-Mike
The Maya Toolbelt