Thanks for that but I still can't seem to map the UV texture map back onto the UV set. The model accepts the shader for a specific UV set which I select via the editor and displays the colour selected but when I take a UV snap shoot and paint the textures via photshop and then assign the texture map to the colour shader as a 2d file the uv set on the model goes a white colour. Any help would be much appreciated. Cheers ____________________________________ The light that burns twice as bright lasts half as long