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# 1 28-07-2006 , 09:43 PM
inspector lee's Avatar
Inspector Lee
Join Date: Feb 2005
Location: San Francisco
Posts: 22

UV Mapping Problem

Here's the problem: when I attach a material to a model I've already mapped the UVs for, Maya puts a black mask over any area on the texture that doesn't have any UVs on it. Unfortunately in a few spots (along the borders of UV shells) the black is creeping in and appearing on my model. Since Maya does this automatically, I don't know how to fix it. Is there some way to turn this off? (I'm using Maya 6.0 for Mac).
Sorry if this is a very simple question (I ran a search and couldn't find an answer).
Thanks