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# 2 22-10-2006 , 06:03 AM
colorado's Avatar
Registered User
Join Date: May 2005
Location: pueblo
Posts: 73

hypershade

use your hypershade to create a blinn or whatever material you want import your bump from the 2d file.mmb drag the bump onto the blinn in hypershade and select bump.dont keep it at its values you usually have to lower that because it to strong.to do that just right click on the blinn and select graph the network..and select the bump from there and lower the value.hope that helps.


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