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# 1 13-02-2009 , 02:08 AM
jammer_unknown's Avatar
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Join Date: Jun 2008
Posts: 4

Strange Normal/bump map problem

Hello,

Wondering if anyone can help me with this. Basically, I've cut my model in half and only uv mapped that half to save texture space, with the intention of mirroring it once textured and everything.

The problem is, when I apply the normal/bump map, the normals on one side of the model are reversed (see attatched file). This only seems to happen once I combine the two halves of the model. I've checked the normals, and yes they're facing the right way, even on the half that's 'bumping' the wrong direction.

I know I could just reverse the normal direction for that half of the model, which works but produces a distinct crisp line/edge/seam all the way down the middle of the model. I was wondering if anyone knew a better way of fixing this. Any help would be greatly appreciated. Thankyou.

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