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# 10 25-01-2003 , 01:02 AM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Normals are just basically "invisible" vectors showing which way the face is looking at. You can see them by turning on Display -> Polygon Components -> Normals (or something). Only thing you are interested in this case to do with them is to flip them to the other side if needed with Edit Polygons -> Normals -> Reverse.

*edit*
If you turn on backface culling you're gonna see only the "normal" sides of the faces...


Kari
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