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# 6 16-06-2011 , 03:12 PM
Registered User
Join Date: Jun 2010
Posts: 4
None of the higher subd levels gives any better results, which means that its not a problem with the mesh itself but the normal maps. I shouldn't have to up my polycount by 4X or 16X to get decent looking normal maps anyways.

Does it matter if I was working at the highest level in ZBrush? Doesn't the high res detail get transferred down to the lower subD levels as I add it in?