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# 3 27-06-2015 , 06:14 AM
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Join Date: Jun 2015
Posts: 4
Here are some compressed versions of the maps I have made. It's a tiling texture and the logs are randomly placed over it - there isn't any connection btwn darkness on the map & darkness in the render (as far as I can tell).

I'm not sure what you mean by "export the displaced normals right out of Maya" - could you elaborate? :-)

Thanks NextDesign!

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