Thread: FK_IK in 5.0
View Single Post
# 2 10-12-2003 , 07:11 PM
3djoe's Avatar
Subscriber
Join Date: Nov 2002
Location: CT USA
Posts: 567
What's New > Character setup >
New IK Solver Attributes
Note

Ik Blend has replaced Solver Enable.
The new Ik Fk Control attribute turns off global and local IK Handle Snap.



Ik Blend

An Ik Blend value of 0.000 sets the animation mode to pure FK, and an Ik Blend value of 1.000 sets the animation mode to pure IK. When the Ik Blend value is a number between 0.000 and 1.000, then the animation on the current skeleton is blended IK and FK.

Ik Fk Control

Lets you manipulate and key the joints of a joint chain that has an animated Ik handle. In addition to being located in the local Ik Handle Attributes, Ik Fk Control is also present in the global skeleton settings (Skeleton > Enable Ik Fk Control).


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com