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# 15 18-05-2003 , 11:52 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
Anyway enough on GI Joe ... this is using spinning lights to simulate GI right? how do you accomplish these kind of results with mental ray GI, i know how to do it in lightwave perfect. My questions on GI are.. 1.how do you do diffuse to diffuse lighting.. is it automaticly calculated (only asking because in lightwave you have to turn on radiosy) 2. With ray traced shadows how do you get the fuzzy look... do you simply use GI or??? And can someone direct me to the .hdr file conversion program... i looked around but i cant find it.. i have loads of hdri maps but there all in .hdr format that is not supported by maya. And is it true that maya clamps hdr values.
Hope this makes sence