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# 7 08-12-2007 , 10:24 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi Mayaniac,

thanks so much for taking the time to do that for me.

I'm still running into problems though... I've decided just to make the texture all in one layer, which is annoying cause I wanted to use a procedural for a bump map (still could if I create it and turn it into a file texture I suppose).

Gotta say, as much as I love maya I think it's pretty lousy that doing something as simple as projecting a texture with an alpha is so unintuitive and complex... it really should be a no brainer. All that the projection node needs is a proper way to pipe your alpha through, doesn't seem like a lot to ask for.

Anyway,

thanks,

gubar