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# 3 13-12-2005 , 10:55 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
Skin on joint3 was bound at a different pose. Go to the
bindPose to attach new skins. if you can´t figure out what the skeleton´s joint XYZrotations were when you bound the skin onto it, I guess you might try to save your weight maps from the body and then detach and bind skin again. then you just need to import your weight maps from the body and weightpaint the head - I think.