I have laid out the uv's for most of the interior now and will post a render of it once I finish texturing the floor and metalic parts.
I wonder if any of you can offer any advice with regards to setting up the shaders for these though. In the image below I textured the engine and tried setting up a shader for it but it sucks. I really need to get a brushed metal look and the texture needs to be plugged into a shader that will allow me to achieve this. If anyone can offer any advice with regards to creating metal shaders it would be much appreciated.