View Single Post
Old 21-02-2011, 07:38 PM   #220
Lead Modeler - Framestore
Jay's Avatar
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts

Thanks guys for the kind words

As I mentioned before (I think) the idea was to do a matte painting, the majority of the mountains are 2d, with only 3d geo for support of the light and shade so I knew where to paint and color overlay the textures as well. The ship, rocks and ground are 3d, the dust is a particle with also a fluid fog effect thrown in too. The fluid fog was a preset in Mayas visor which I tinkered with until I was happy with the final look.
I also rendered out Z depth passes for fog distance too, plus spec and ambient environment passes for the ship so it sits better in the surroundings, also a little bit of color correction overall was done so everything looked in place for the final image

Am working on the new page now....between other stuff...

Jay is offline   Reply With Quote